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For instance the Hellion's Bleed Out may ignore some bleed resistance. Several heroes can give a "combo" token which marks and enemy, and other skills have extra properties when targeting a combo-able enemy. In the second game, combination attacks between heroes have been considerably reworked.
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It mostly involves dealing extra damage to the marked foe. In the first game, marking for death an enemy leaves them vulnerable to specific attacks from heroes such as the Arbalest or the Bounty Hunter.Especially notable in the case of the Grave Robber and Musketeer, whose barks verge on Hemo Erotic. Blood Lust: Should one of them become Masochistic.Badass Normal: A good number of the classes have jobs not suited for combat (such as the Jester or Antiquarian), and very few provide any supernatural abilities and attacks, but they can fight against the horrors lurking in the dungeons just the same as anybody else.Every single character is a badass in one way or another. Badass Boast: Heroes tend to make a snappy one-liner when landing a critical hit on an enemy or when Virtuous, and some will even make boasts while Masochistic.However, exposure to stress and afflictions put them squarely in the Nominal side as they become abusive, insane, or both. Anti-Hero: The entire hamlet of heroes are at best Classical anti-heroes like the Crusader, Houndmaster or Vestal to Unscrupulous types like the Bounty Hunter, Flagellant or Jester.For characters with same SPD, it's best if you use trinkets that buff or debuff SPD so the order is mostly the same every turn. There are many strategies to use, but some I like are two crusaders holy lance back to back (or substitute one for a highwayman with duelist advance), two shieldbreakers with impale. Classes that greatly benefit from marks are arbalest, bounty hunter, houndmaster.ĭancing parties are parties with characters that move around while attacking. Occultist is my favorite to apply marks, but if enemy has high PROT, use houndmaster instead. Mark parties make use of marks to boost damage. Get stronger at low health (40% I guess) and two powerful skills are only available at low health. Best against bleed susceptible enemies, can heal over turns (but may cause bleed on himself) and hit enemies at any row. His best move is Holy Lance (that ironically uses sword) and couples perfectly with Highwayman's riposte skill.įlagellant is a high risk, hight reward front line character. Heal HP and stress from anywhere, attack from anywhere, fits dancing parties. Same applies for later levels.Ĭrusader is the most versatile class. After you win all the apprentice ambushes, it won't trigger anymore in apprentive level dungeons. There are 7 encounters in total, being 2 in apprentice, 2 in veteran and 3 in champion dungeons. It stops happening after you clear few times, but doesn't count if you don't kill all the snakes before you're ejected from the nightmare. If you have any other specific questions, go ahead and ask. He will only use the Penance Hall as a form of stress healing. He will only become afflicted at 100 stress, becoming Rapturous, which actually has benefits for himself. He will stun the entire enemy team if he dies. He also heals his party when reaching Death's Door. He doesn't get Death's Door Recovery debuff after Death's Door. It only happens until you progress all 7 nightmares, and the process is shared among all Shieldbreakers (you don't have to do it for every SB separately).įlagellant is a class with some notable hidden effects. It's a 50% chance, and she will announce it immediately after you feed your team. The Snake lady will often be ambushed during camping events. She also generates two types of unique relics when she interacts with a Curio. She raises the cap of gold piles by 750, so from 1750 to 2500. Most classes will not partybup with Abomination.