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These make up the lion’s share of jump scares, especially when they move on or off-screen. Now we come to the elephant in the room: the mannequins. It blindsided me while I was trying to gain my sea legs it preyed on my gamer instinct to collect and examine everything, and by sheer coincidence it utilized my specific fear of seeing ghosts in mirrors.Įven though most of Layers of Fear 2’s jump scares, from the loud noises to flickering ghosts, made me jump, I spent most of the game praying for a bone-chilling scare akin to the first one. Then again, that particular scare was seemingly built for me. However, none ever reached the lofty heights of the first jump scare from the game’s opening minutes. Layers of Fear 2 is not a jump scare-fest, and the scares are used sparingly. Nothing creeps you out quite like walking past a painting and turning around to see it has changed.Īs for the jump scares, they got me every now and then. I already praised the binaural audio and level design, and when a room changed off-screen, I occasionally got goosebumps. Layers of Fear 2 relies on six horror tropes: binaural audio, level design, rooms that change when you’re not looking, jump scares, mannequins, and chase sequences. But scared? For the most part, I went through Layers of Fear 2 less fearful than I hoped.
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Full disclosure: I didn’t find Layers of Fear 2 that scary. However, the themes don’t extend to the game’s scares.
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That includes the references.ĭepending on your level of movie buffness, you might jump for joy when Layers of Fear 2 recreates the Moloch scene from Metropolis, or you could scratch your head when the game anachronistically references the “Come play with us” twins from The Shining. From lighting effects that recreate the black and white, grainy footage of film’s early days to puzzles that involve examining the environment from a different angle to create passageways (a reference to the importance of perspective in filmmaking), everything is movie-themed. Movies and the art of film infest every pore of Layers of Fear 2.
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At first glance, Layers of Fear 2 seems as though it would tread familiar ground, just with a veneer of film reels, but I am glad to say that the movie motifs are more than skin deep. Now, it’s no secret that Layers of Fear 2 is movie-themed, a logical continuation of the first game’s art theme. The game’s audio deserves a standing ovation. When the game wants you to feel like something nasty waits around the corner, its audio does far more than a stand-up job, and the occasional disembodied moan of pain is truly sickening. The game’s admittedly linear corridors are slathered in binaural groans and ambiance. On top of that, Layers of Fear 2’s audio ties everything together. The game forces players to wonder how much of what the main character witnesses is real (and supernatural) and how much is a psychotic break. Plus, even though Layers of Fear 2 is supposed to take place on a cruise ship, it adds different settings to the insanity, such as old houses and pirate treasure caves. Every inch of the game puts you on edge, from rooms that repeat and fold in on themselves when you’re not looking to levels that are nothing but dutch angles. The first Layers of Fear was praised for its sinister imagery, and Layers of Fear 2 carries that proud tradition. And dear god, Layers of Fear 2 has an absolutely gorgeous atmosphere. Layers of Fear 2 is hardly a survival horror game, so it relies on its atmosphere to keep you invested and scared.
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Most of Layers of Fear 2’s gameplay loop consists of walking from room to room, waiting for something scary to happen or witnessing something scary, solving light puzzles (usually a code that is hidden 10 feet away), running away from bulbous monsters, and sometimes ironically avoiding the spotlight. This time, Layers of Fear 2 explores the mind of an actor who was once box office gold and is being sought out by an eccentric director (portrayed by a deliciously sinister Tony Todd). and explores the unhinged psyches of the creatively gifted.
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Layers of Fear 2, the latest game by Bloober Team and the sequel to Layers of Fear, is another first-person horror-themed walking simulator that takes cues from P.T. Well, I was wrong on both counts, which is a big blessing and a slight curse. I was afraid I would be lost for the rest of the game, unable to grasp the story, but I was also excited for similar, terrifying scares.
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This dichotomous first impression left me cynical but hopeful. Where was I? Did I miss something important? But then I picked up a mirror and received my first jump scare. When I started Layers of Fear 2, I was thrust into what looked like a hotel corridor that was flooding.